Another New Game In Progress
Plus a Silo update. Big plot hole is big. Found a simple solution that works, but shifts the story from realistic sf to sf/f by giving agency to a character that was previously an hallucination. Not the worst trade-off, really.
New game (not sure if this will work) that uses poker as a mechanic for a story-game about the Prohibition Era. The general concept came to me last night while I was trying to sleep. One player is a Fed, and everyone else represents one of the various groups of gangs of the time. The game takes place over the thirteen years of Prohibition, with each poker hand representative of one year. Anyway, that link is to the rough mind map. I’ll smooth it out and fix it up neatly, probably over the next week.