Last week I wrote about Mad Max. This week Matt writes about Fury Road, a sequel released 30 years after the last movie in the series, Beyond Thunderdome.
Max and what’s left of his “Pursuit Special” 1973 Ford Falcon XB GT
In case you’ve been under a rock somewhere, Mad Max: Fury Road is the latest (as of 2015) installment in George Miller’s Mad Max series of films.
Yes, I know it’s another movie. Yes, I know it’s post-apocalyptic. Yes, I know it doesn’t fit into the “pulp mold”, whatever that might be.
Here’s why you want to watch it from a storytelling perspective.
The stakes are clear. If Max doesn’t escape Immortan Joe and his War Boys, he’s going to be bled dry as a source of clean blood. If Furiosa and Immortan’s brides don’t escape, Furiosa will be killed (most likely), and the brides will be subjected to sex slave status until Joe dispenses with them at which point the best they can probably hope for is being used as a milk source. If Immortan doesn’t…
View original post 510 more words
I love the Mad Max universe. Though slow-moving for modern audiences, the first is still a great film. The more I think about it, the more I like Road Warrior best of all four movies.
Collector’s Edition Blu-Ray cover
In 1979 something incredible happened: I was born. But seriously, that’s also the year of some amazing cinema, including Alien, The Amityville Horror, Apocalypse Now, and The Warriors, but the one I’m most enamored of is Mel Gibson’s second major film, and the one that rocketed him to stardom, Mad Max.
Max during Mad Max 2: The Road Warrior, arguably more influential and important to the look of Fury Road than anything in the original.
The Mad Max series rocketed back into cultural consciousness two years ago with Fury Road, but before Furiosa and Immortan Joe, before Tina Turner singing “We don’t need another hero,” before the ever-expanding desert and the gyrocopter and the weird kids-only cargo cult, we had Max Rockatansky, an Australian highway patrolman operating a pursuit vehicle at the ass-end of civilization as society breaks down around…
View original post 708 more words
Matt’s post last week got me thinking about other video game franchises that take inspiration from pulp fiction.
Matt talked about The Witcher last week, which got me thinking about other video game series that fit the pulp aesthetic. Rather than do a deep dive on one series, and because I am far more familiar with older videos than modern ones (LA Noire, for instance, is one that probably deserves a whole column, but I haven’t played it), I thought I’d do some capsule reviews of a bunch of different styles of games from various consoles and computer systems. No such article could ever hope to be even close to comprehensive, so I’m going to stick to four game series that I’ve played a lot of and loved immensely.
Zork Series – Zork is an interactive text adventure game that was first published in the late 1970s. Although Colossal Cave Adventure is recognized as the first interactive fiction game, it is little more than…
View original post 1,201 more words